Mar 05, 2008, 12:44 AM // 00:44
|
#241
|
Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
|
Cutting the Assassin, Dervish, Paragon, and Ritualist for GW2 would make A LOT of people happy.
|
|
|
Mar 05, 2008, 12:45 AM // 00:45
|
#242
|
Grotto Attendant
Join Date: Aug 2007
Location: Canada
|
Quote:
Originally Posted by The Phantom
Cutting the Assassin, Dervish, Paragon, and Ritualist for GW2 would make A LOT of people happy.
|
It would also piss off a lot of people.
|
|
|
Mar 05, 2008, 12:46 AM // 00:46
|
#243
|
Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
|
Game balance far outweighs peoples feelings imo
|
|
|
Mar 05, 2008, 12:50 AM // 00:50
|
#244
|
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
|
Quote:
Originally Posted by GloryFox
They are going to get rid of the Monk.
People seem to want more skill and faster games in both PvP and PvE so this is the logical choice. Plus Monks have that all powerful smite attribute that gives both healing and an attack. We can't encourage classes to have both that takes away class roles.
Then there is the whole farming issues of the Monk Class we can't have people running around invincible can we? Monks have caused a great deal of pain to ANet as it gave rise to monetary independence. ANet can't afford people getting too rich as people might play less and less.
|
They do this I may not buy it for sure but who knows if there won't be entirely new professions.I am undecided if I am getting GW2.
|
|
|
Mar 05, 2008, 09:40 AM // 09:40
|
#245
|
Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
|
I'd wave goodbye to Dervishes and Paragons.
|
|
|
Mar 05, 2008, 10:28 AM // 10:28
|
#246
|
Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
|
I think it will come down to the original six,I just can't imagine a norn assasin(lol),a charr dervish or a asura paragon.
|
|
|
Mar 05, 2008, 11:02 AM // 11:02
|
#247
|
Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
|
Assassins plz, i've grown to hate those hunched miscreants with a passion.
Paragons because theyre utterly boring. Dervishes because they're wammos with way too much energy.
|
|
|
Mar 05, 2008, 11:14 AM // 11:14
|
#248
|
Ascalonian Squire
Join Date: Feb 2006
Profession: Me/N
|
Leave the core classes in -- if they got rid of Mesmers, I'd be pretty mad.
Remove Paragons and Dervishes. I never got into either class... They just weren't interesting to me.
Keep Assassins -- I've never played one for any length of time, but I can see how they could fit into the game if done right. Keep Ritualists because... well, they have cool armor, and I like mine
Last edited by Verity; Mar 05, 2008 at 07:47 PM // 19:47..
|
|
|
Mar 05, 2008, 11:49 AM // 11:49
|
#249
|
Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
|
Ritualists - gay gimmick prof based on a few overpowered skills
Paragons - Broken, boring, lame shit like motygons
Assassins - I guess they could be ok if they removed the chained skills and
shadowsteps....wait, just remove the whole class tbh
|
|
|
Mar 05, 2008, 12:18 PM // 12:18
|
#250
|
Frost Gate Guardian
|
paragons will take the hit for sure
assassins are here to stay more like stealth will be added to make them more relevant
ritualist might also take the hit
memsers is a strong profession and will stay
|
|
|
Mar 05, 2008, 12:28 PM // 12:28
|
#251
|
Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
|
All 4 of the new professions can go out for me.
|
|
|
Mar 05, 2008, 03:31 PM // 15:31
|
#252
|
Krytan Explorer
Join Date: Sep 2006
Location: Novi Sad, Serbia
Profession: Rt/
|
Quote:
Originally Posted by draxynnic
Necromancers deal with death in the corporeal world - casting spells to bring the enemy closer to death and raising the bodies of the newly dead. Ritualists deal with death in the spiritual - summoning the spirits of the dead and chanelling power directly from the realm of the dead.
Their both drawing power from death, just coming at it from different angles.
Other professions may dish out death (or prevent it, in the case of Monks), but, with the exception of characters using Assassin's Promise, they don't actually draw power from it.
Consider a universe where nothing can die and nothing has ever died. Warriors would still be able to (futilely...) swing a weapon. Elementalists will still be able to throw fireballs around, even if nothing dies from them. Monks would still be able to channel their power, even if powers of healing may be a little redundant. Assassins would still be able to shadowstep, Paragons chant, Mesmers mesmerise, Rangers shoot, and Dervishes take the form of the gods (apart from Grenth...). However, in such a world, there will be no Necromancers and Ritualists. There may be fewer or none of some of the other professions too because there's no point to them in a world where nothing can be killed, but the Necromancer and Ritualist skillset would be completely unavailable in that world.
|
Nice post. Lets say that youve convinced me, mostly
I still think that necromancers are, in charracter, completly different from ritualists. I just feel sick when i play a necro, i dont enjoy it, while as rits are my favorite class.
-------------------------------
As for the six core proffesions remaining and the others being scrapped idea, im against it. Many of us play the 4 extra proffesions, and many of us have a favorite among them. Removing them would be removing a major segment of the game, and a slap in the face to many current players.
Merging them into the core proffesions is something i could support, but i would hate to see them weakened, as for ballance sake, hybrids are usually weakened, so if say assasins would be merged with rangers, neither of them would be as efficient as they are now.
there must be another way, but what... dunno :|
Last edited by enxa; Mar 05, 2008 at 03:35 PM // 15:35..
|
|
|
Mar 05, 2008, 03:34 PM // 15:34
|
#253
|
Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
|
I don't get all the hate for Ritualists here. They are a fantastic class with some unique and interesting concepts. Item Spells, Weapon Spells, and Spirits make them very unique among MMO class options.
I still say the Monk needs to go since people are so hell bent on balance over fun.
|
|
|
Mar 05, 2008, 07:00 PM // 19:00
|
#254
|
Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
|
If they do chop some professions, I hope they are not chopped entirely but rather merged into core professions. I then hope that those core professions that absorb new professions get new names. So say Necro ate Rit, both titles should disappear and a new name should be made for the new class. Same for Mesmer/Assassin, Assassin/Dervish, Warrior/Dervish, Warrior/Paragon, Ranger/Paragon, Ranger/Ritualist . . . you get the idea. 2 professions become 1 ---> new name for new profession.
Another idea would be to make professions partly or completely race-specific. If they make strong race-specific attributes and skills that will probably happen anyway, at least in PvP.
Last edited by creelie; Mar 05, 2008 at 07:03 PM // 19:03..
|
|
|
Jun 21, 2008, 06:40 AM // 06:40
|
#255
|
Krytan Explorer
Join Date: Feb 2005
Profession: E/
|
Interesting thread. I had to post. Knowing ArenaNet, I think they will have some different professions than what we have in GW1. I imagine some will remain the same, but I think that just assuming that they are just going to drop one is a mistake.
|
|
|
Jun 21, 2008, 08:35 AM // 08:35
|
#256
|
Academy Page
Join Date: Jun 2008
Profession: R/
|
They'll keep the cores, then re-introduce the other four in GW2 xp1...xp2...etc
|
|
|
Jun 21, 2008, 08:38 AM // 08:38
|
#257
|
Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
|
assassin and warrior will be merge into one - dual wielding
ritualist and monk will merge
problem solved lol
|
|
|
Jun 21, 2008, 08:47 AM // 08:47
|
#258
|
Krytan Explorer
Join Date: Apr 2007
Profession: A/
|
well by definition of "getting chopped," do you get rid of the profession permanently?
I believe it might be one of th four professions that was introduced in Factions and Nightfall, as the places like Cantha and Elona will not be accessible in GW2 due to Cantha ended up being a Hitleresque regime and Elona being screwed over by Palawa Joko.
But if one of the professions is going to be "chopped off," I'll say the paragon because of the difficulty of playing them and not a lot of incentive of play as one (like the lack of farming build).
And has anyone notice this thread is 3 months old?
|
|
|
Jun 21, 2008, 09:12 AM // 09:12
|
#259
|
Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
|
I just hope they keep the core professions. The rest can go imho simply because they are just a poor man's versions of what could already be achieved with the core.
|
|
|
Jun 21, 2008, 02:26 PM // 14:26
|
#260
|
Desert Nomad
Join Date: Jul 2006
Profession: D/
|
Quote:
Originally Posted by Verity
Leave the core classes in -- if they got rid of Mesmers, I'd be pretty mad.
Remove Paragons and Dervishes. I never got into either class... They just weren't interesting to me.
|
What an ignorant post, you acknowledge that if they got rid of YOUR favorite class you'd be mad, but because you couldnt get into derv or para, NOBODY should have them in GW2.
Quote:
Originally Posted by [DE]
Game balance far outweighs peoples feelings imo
|
Wtf? The post before that you were saying it would make people HAPPY to cut the professions. Now because you were told it would piss people off too, you go to a different excuse. Seriously I think ppl just want to cut the professions because of the power creep. FYI ITS A NEW GAME. All classes can remain, because now anet can fully balance all of them at once to have greater synergy than before.
Personally I love my dervish and my whole HoM is about him. If Dervish or any revision of them does not exist in GW2, I see no reason for me to buy it. This goes for sin/rit/para too, because many ppl's favorite chars are those classes and EVERYBODY should be able to play some variation of their fav gw1 class in gw2.
They can get rid of sin/rit/derv/para, personally I don't care anymore. It just means Ill have $50 more in my pocket.
EDIT: On a side note... there MUST be some version of sin/para/derv in GW2, or how else would you explain scythes/spears/daggers in the HoM? Oh yes little asura, these are the daggers of a long dead class, but sorry you can't learn those ways....
Last edited by shoyon456; Jun 21, 2008 at 02:38 PM // 14:38..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Triple Chop help
|
peanut_chew |
The Campfire |
17 |
Feb 06, 2008 06:51 PM // 18:51 |
whufc89 |
The Campfire |
25 |
Feb 05, 2008 04:53 PM // 16:53 |
Chop Chop
|
Son Of The Axe |
Gladiator's Arena |
5 |
Dec 05, 2007 06:08 PM // 18:08 |
Triple Chop
|
snikerz |
The Campfire |
15 |
Jun 05, 2006 12:00 AM // 00:00 |
Disupting Chop
|
ApOcAlYpSe |
The Campfire |
1 |
May 09, 2005 08:26 PM // 20:26 |
All times are GMT. The time now is 09:08 AM // 09:08.
|